Project author
About me
Hi, I am KYKS. I like old mobile games, hardware, servers, and strange technical ideas that sometimes suddenly become working projects. Gravity Defied Online started as an attempt to bring a favorite Java game to the browser as close to the original as possible, and then grew into an online version with accounts, records, replays, custom tracks, and Track of the Day.
Why Gravity Defied
For me, Gravity Defied has always been a game not about graphics, but about physics, balance, and that moment when after the tenth attempt you finally clear a section cleanly. That is why the main focus of the web version is not to modernize it at any cost, but to preserve the feel of the original and add what was missing back then: online records, profiles, replays, and new tracks.
What is next
Next I want to develop the project as a living online platform: player ratings, more custom packs, better profiles, competitions, maybe live races, and seasonal tables.